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Feats
Sept 30, 2019 12:11:02 GMT -5
Post by Jess on Sept 30, 2019 12:11:02 GMT -5
Please organize all discussion about feats here.
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Alexei
New Member
Posts: 11
Character: Håkon
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Feats
Oct 7, 2019 17:49:18 GMT -5
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Post by Alexei on Oct 7, 2019 17:49:18 GMT -5
I feel like the last tweak to feats was very well done, and it has brought a lot of balance to the classes. I would hesitate to modify them more untill we get more time on them.
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Feats
Oct 7, 2019 22:56:06 GMT -5
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Post by brett on Oct 7, 2019 22:56:06 GMT -5
One feat I think should be looked into is 'Shove.' I have always felt Warriors should also be able to access this in addition to Rogues.
Also, we had talked about 'Charge' at some point, which would be a 360 reposition akin to 'Strength' after a use of 'Sprint.' I'm still in favor of this ability.
Noted on Facebook, 'Bleed,' which would be a Feat-level detriment preventing healing until the detriment has been removed (probably accessible to Warriors).
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Feats
Oct 8, 2019 19:05:30 GMT -5
Post by Jess on Oct 8, 2019 19:05:30 GMT -5
Shove: Remember, Warriors CAN take this, if they are warrior/rogues.
Charge: I am uncomfortable with an ability that means you have to run DIRECTLY at someone. I worry we will hit the same problem we ran into with Frenzy, which was that people leaned into the roleplay and actually hurt people.
Bleed is neat.
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Feats
Oct 9, 2019 12:27:32 GMT -5
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Post by brett on Oct 9, 2019 12:27:32 GMT -5
Shove: Remember, Warriors CAN take this, if they are warrior/rogues. Charge: I am uncomfortable with an ability that means you have to run DIRECTLY at someone. I worry we will hit the same problem we ran into with Frenzy, which was that people leaned into the roleplay and actually hurt people. Bleed is neat. As far as the mechanics of 'Charge,' 'Speed Strike' is already in the game. This just changes the end effect. As far as 'Shove,' what if we had a defense-only reaction ability akin to 'Shield' from Portal (Ye Olde LARP)? The difference from 'Shove' would be that this is a 'Feat' level sweeping defense for another (not self), which fully negates the ability or damage effect, while 'Shove' can be used to steal an ability offensively or get in the way of an ability defensively for another, but they have to take the effect?
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Feats
Oct 10, 2019 19:43:43 GMT -5
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Post by brett on Oct 10, 2019 19:43:43 GMT -5
Battlefield surgeon (Passive) - Surgery can be used in view of combat.
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Feats
Oct 10, 2019 19:50:06 GMT -5
via mobile
Post by brett on Oct 10, 2019 19:50:06 GMT -5
Passive style feats which increase or alter other effects.
Heat Weapon (Feat) - Spell effect serving as ranged swordplay
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mbrian
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Posts: 91
Character: Admiral Jameson Stormgale, Ex-Marshal Quinn
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Feats
Oct 11, 2019 7:13:22 GMT -5
brett likes this
Post by mbrian on Oct 11, 2019 7:13:22 GMT -5
Battlefield surgeon (Passive) - Surgery can be used in view of combat. I like this one. It should be on the pricier side, or have some prerequisites, like at least level 3 surgery to get. I don't know how complicated it would be to remember, but what about some downside to it, like if the surgeon takes damage while working, the patient also takes it?
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Feats
Oct 16, 2019 14:41:11 GMT -5
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Post by brett on Oct 16, 2019 14:41:11 GMT -5
Additional suggestion regarding 'Charge.'
Redefining as 'Breach,' as in "breach enemy formation," and doing away with the 'Sprint' requirement.
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Jim Pidd
New Member
Posts: 9
Character: Hildy
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Feats
Oct 28, 2019 18:51:57 GMT -5
brett likes this
Post by Jim Pidd on Oct 28, 2019 18:51:57 GMT -5
Additional suggestion regarding 'Charge.' Redefining as 'Breach,' as in "breach enemy formation," and doing away with the 'Sprint' requirement. What you're looking for is an AoE knock back?
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Feats
Oct 29, 2019 12:40:49 GMT -5
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Post by brett on Oct 29, 2019 12:40:49 GMT -5
Essentially, yes. Seems like an interesting Feat.
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rosenthingy
Junior Member
Posts: 72
Character: Nezhit, Sledge, Witold/Lethorian, Genbo/Vestige
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Feats
Oct 29, 2019 12:45:13 GMT -5
Post by rosenthingy on Oct 29, 2019 12:45:13 GMT -5
Add a "blast" modifier possible for melee. Olde ruels used to have one, Cleave IIRC.
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rosenthingy
Junior Member
Posts: 72
Character: Nezhit, Sledge, Witold/Lethorian, Genbo/Vestige
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Feats
Oct 29, 2019 12:46:21 GMT -5
Post by rosenthingy on Oct 29, 2019 12:46:21 GMT -5
Ability ideas centered around detriment/enhancement manipulation: Mage feat, ritual, or scroll; brings target back to base character sheet. Doesn't affect point pools or perm points lost to resurrection. Can be used both as a curative for detriments and to strip enhancements.
Bleed/Wound could be a warrior feat that prevents heals and gives a leg up in the feats game vs rogues.
Add a "remove enhancement" flavored rogue or warrior feat.
Warrior feat: I believe something already does this for removing detriments. Rogue feat: anti-buff backstab. Feat level thing that strictly strips enhancements. Balancing is the mage version works on both but expends time/resources, the warrior one is detriments only (buck-up, rally, etc) and the rogue one is enhancements only (hinder, impede, thwart).
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rosenthingy
Junior Member
Posts: 72
Character: Nezhit, Sledge, Witold/Lethorian, Genbo/Vestige
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Feats
Oct 29, 2019 12:52:27 GMT -5
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Post by rosenthingy on Oct 29, 2019 12:52:27 GMT -5
Remove the MetaMagic feat tree. Build their abilities into the base rules regarding moving and taking damage. For 5-syllable make that privilege a timed buff ala Rituals or Conjuring.
It is simply a tax for casters to eventually do the same things that the other roles could already do during a combat mod without any such tax.
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rosenthingy
Junior Member
Posts: 72
Character: Nezhit, Sledge, Witold/Lethorian, Genbo/Vestige
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Feats
Oct 29, 2019 12:55:09 GMT -5
brett likes this
Post by rosenthingy on Oct 29, 2019 12:55:09 GMT -5
Bolster augment feat to function similarly to Rally. It lets rally still exist and be useful, while letting healy mages do SOMETHING about detriments.
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Feats
Oct 29, 2019 22:08:31 GMT -5
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Post by brett on Oct 29, 2019 22:08:31 GMT -5
Ability ideas centered around detriment/enhancement manipulation: Mage feat, ritual, or scroll; brings target back to base character sheet. Doesn't affect point pools or perm points lost to resurrection. Can be used both as a curative for detriments and to strip enhancements. Bleed/Wound could be a warrior feat that prevents heals and gives a leg up in the feats game vs rogues. Add a "remove enhancement" flavored rogue or warrior feat. Warrior feat: I believe something already does this for removing detriments. Rogue feat: anti-buff backstab. Feat level thing that strictly strips enhancements. Balancing is the mage version works on both but expends time/resources, the warrior one is detriments only (buck-up, rally, etc) and the rogue one is enhancements only (hinder, impede, thwart). A feat that clears enchantments could be interesting, but I feel like it would need to be an all or nothing deal to prevent the "which one?" question. Something to consider, but probably a high experience cost. Tabula Rasa for a name?
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rosenthingy
Junior Member
Posts: 72
Character: Nezhit, Sledge, Witold/Lethorian, Genbo/Vestige
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Post by rosenthingy on Mar 26, 2020 8:17:01 GMT -5
Crafter-based feats to give non-coms a leg up. EG, "Guild Recognized" - bearer of this artisan guild badge (feat) has a 1-copper per level discount with NPC's on standard components beyond usual negotiations.
Make it have Profession 3 as a pre-req or something, to show a dedication to the crafting.
In terms of domino effects, it would lessen the need for Harvest time units, and let crafters have a small built-in margin when trying to hawk things for better than component cost.
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