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Post by Jess on Sept 30, 2019 12:12:02 GMT -5
Crafting Discussion goes here.
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mbrian
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Posts: 91
Character: Admiral Jameson Stormgale, Ex-Marshal Quinn
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Post by mbrian on Oct 4, 2019 16:50:24 GMT -5
Suggestion: Clarify how skill and class bonuses apply to crafted items. For instance, the Cold Iron Grenade allows the user to take a dispel test at level 4. How would a rogue's Test Taker ability (adds two successes) or an elf's racial ability (add one success) affect that number?
Is it just a straight 4, no bonuses? Or does the crafter add their bonuses when the item is crafted? Or does the user add their bonuses when they use it?
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Post by Jess on Oct 4, 2019 17:25:06 GMT -5
Do you think that the bonuses afforded by class and race should effect things that are just given to you (like the Cold Iron Grenade), or do you think those should be left on their own?
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mbrian
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Posts: 91
Character: Admiral Jameson Stormgale, Ex-Marshal Quinn
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Post by mbrian on Oct 5, 2019 7:36:25 GMT -5
Adding the user's bonuses to the test could represent a person figuring out the best position to put the device in to get the maximum results, or cleverly optimising it in a situation, so I'd be in favor of that interpretation.
I think allowing the crafter to add their test bonuses (representing them building it super well) on top of the user's though is a bit much.
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Crafting
Oct 5, 2019 17:26:46 GMT -5
via mobile
Post by brett on Oct 5, 2019 17:26:46 GMT -5
'Direct' as an ammo type is just too powerful. Especially when combined with other ammo types via 'Profession - Expert Crafter.' Not only does it give three uses of 'Direct,' it also turns it into a feat level ability for defenses, which breaks the way tiers work.
That is, unless we want to explore having ceremonies mix with feat and point level, depending. This is another option, but I would think we would want to cautiously assign that level of power. We want to avoid pay-to-win scenarios (both IG and OOG).
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Post by Jess on Oct 7, 2019 10:00:59 GMT -5
Ceremonies are point level now.
It was a change with the last update.
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Post by brett on Oct 7, 2019 12:33:43 GMT -5
That's what I was trying to get at. The ability 'Direct' under ammo types in Smithing is not differentiated in practice from the Feat, and even uses the same call line. This effectively implies it to be a feat, even if it could be point level resisted. This allows players to mix it with a second ability and make 3 uses of a feat level bullet that auto hits and does one of the other effects.
Keeping ceremonies point level is good (I've changed my previous views after some consideration), but that ability should probably be taken out to retain the current tier system. Additionally to being way OP, having access to lots of 'Direct' uses by having lots of cash borders on pay-to-win.
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Hilary
New Member
Posts: 25
Character: Kagome
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Post by Hilary on Oct 7, 2019 17:45:56 GMT -5
So I tried to reply and the forum ate it, so attempt two!
I also though the Direct ammo gave the player free uses of Direct, which would need a feat level to beat it. And it would be really hard to tell in the middle of battle what type of Direct it was, without having to stop the flow of the game to clarify.
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Hilary
New Member
Posts: 25
Character: Kagome
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Post by Hilary on Oct 7, 2019 18:12:46 GMT -5
Separately, for Brian's point - while I like the idea of the crafter being able to add bonuses, I think it would be OP. As a Mage/Mage with all the heal bonuses, that means potions I crafted would have +4, which is cool, but a bit much. There are examples in other areas too, where class bonuses would really OP the item. And same would even go for someone using the item.
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Hilary
New Member
Posts: 25
Character: Kagome
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Post by Hilary on Oct 7, 2019 18:18:27 GMT -5
Also, recommendation - I think we need to break this into sub groups for each crafting path...and would recommend the same be done for each skill path. I think if more people join on here, and start talking about the other paths, we will get lost pretty quickly...
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Post by brett on Oct 10, 2019 19:48:48 GMT -5
Hilary asked me to copy paste these from Facebook for your benefit, Alex:
Flesh armor (Conj) - Gives recipient access to one use of durability until next rest.
Ghost limb (Conj) - Temporary limb until next rest.
[Name] (Conj) - Any bolster effect received is healable until your next rest.
Iron Grasp (Rit) - Immune to swordplay for duration.
Regeneration Circle (Conj) - Gain 1 HP every 3 seconds while standing inside circle.
Voodoo Blade (Conj) - +1 damage against a specified target (one person, not a species per Wrath).
Wrath Enchantment (Conj) - +1 damage against a specific type of creature.
Blur (Conj) - 1 use of dodge until next rest.
Piercing shot (Smith) - Bypass up to 5 armor.
Time Jump (Rit) - Allows for 1 use of Endure.
Arcane Resilience (Conj) - Resistance (DR 2) to a non-standard damage type until next rest to a minimum of 1 damage.
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Alexei
New Member
Posts: 11
Character: Håkon
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Crafting
Oct 15, 2019 21:32:38 GMT -5
via mobile
Post by Alexei on Oct 15, 2019 21:32:38 GMT -5
I like those ideas. I especially like Iron Grasp. The amount of times I lost my weapons...
I feel like the proper cost would really balance out those effects.
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rosenthingy
Junior Member
Posts: 72
Character: Nezhit, Sledge, Witold/Lethorian, Genbo/Vestige
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Post by rosenthingy on Dec 21, 2019 22:30:17 GMT -5
Please clarify the interaction of Professional Expert Crafter with "buff" type abilities that go on characters rather than items. And then with Familiar. And then with Elf Racial "Ritual Tradition". Tying into my general post on item slots, do Familiar and Elf Racial give you an additional slot? That would make it more decipherable. Familiar says it's hard limited to 1 effect so it sounds like Expert Crafter doesnt work on it?
By this I mean an elf with a familiar can have an Expert Crafter Ritualist put 5 = [2 x (1 normal + 1 elf)] + 1 familiar, effects onto them. Is this functioning as intended? If they also knew an Expert Crafter Conjurer, how many effects could they receive from them at the same time? I would think the familiar slot is occupied by the ritual. The question then becomes do Conjurings and Rituals occupy 2 different resources and how does that play into Expert and Elf?
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