This will be where we have the Rules Errata when the 2020 Edition of the rules goes live.
Questions or concerns can be posted below.
A member of the rules team will see it, post a response to it (which may contain the original question as well), and then delete the original message, in order to keep things organized.
Hopefully we also maintain a sticky post here at the top with all of the rules questions compiled neatly, but we also all have busy lives, and that may be a pipe-dream.
If you have a question, I suggest first using the Search function to see if that question has been asked (search for the name of the ability, that way you can see if anything has been asked about it.) Then, if there is no existing answer to your question OR if it is still unclear, post a new question!
Thank you for all of your input and effort when it comes to the rules. We don't hire editors, and if there is something broken in the rules, we count on our players to let us know!
Create Focus: Level 1 skills - does this apply to catch all paths? ie., can a 'Parry' focus be created? No, this does not apply to catch all paths. (John G)
Create Focus: Do I need to expend an SP/MP when using a focus, or is it free of cost, because it has a charge, and the component is the cost? The cost is paid at creation, and therefore there is no SP/MP cost. (John G)
Create Focus: For spells, is there still a casting line? Yes. (John G)
Wands: I have been told by different GMs that wands must be boffer and wands must not be boffer. Which is correct?
Command: I have heard calls from different GMs that you must call 'Command' before the damage, and that you must not call 'Command' before the damage, because that is how you grant command to an ally.
Can I create a circle (Conjuring) for someone else that I can't access, or is it self target only?
Temperance: Cannot be compelled to attack allies (point level, because it is a path). 'Confuse' would beat it (as it is a feat), 'Mark of Will' covers undead at a lower cost. Is this a holdover from when recipes were stronger, or when 'Confuse' was a path? It doesn't seem to defend against anything except 'Bedlam' in Scrolls.
Rituals and Conjuring slots: My understanding - Everyone has: 1 slot for Rituals 1 slot for Conjuring Additional Conjuring effects potentially may be applied to weapons, if the recipe specifies - unclear if these allow for additional slots per character, as the item is transferable and may have (a) slot(s) itself. Elves have: +1 slot for Rituals or Conjuring Arcane familiar gives: +1 slot for Rituals or Conjuring Profession (Expert Crafter) allows: x2 applications to any slot that applies to the Expert Crafter's profession path
Durability: When a feat is restored, does this add one use, or 'fill up the tank' (up to 5, max?)
Do dragorians inherit their elemental affinity from their parents or is it more of a spiritual attunement, similar to an anarathi's creature type? Are dragorians birthed live or do they hatch from eggs? Dragorian element attunement has nothing to do with parentage, similar to an Anirathi. And they, like all humanoid races, are birthed live. (Joe)
Can targets subject to forced movement (strength, gust, etc.) be attacked while taking the effects of these abilities? I have seen this ruled both ways. Yes, always. The only movement ability that protects from damage and effects is Sprint, which is always voluntarily used, even when granted steps from another. (Leadership movement, Come With Me, etc.) (Joe)
While someone is employing sprint is it fair to follow them? Sure, they are unaffected by anything they are hit with for x+3 steps, but is it allowable to follow and strike them when the ability ends or do you have to let them get away/flank around you/etc without directly responding? I see nothing in the rules that requires this, but often see it played this way. It could be a remnant of the old sprint rules or perhaps it just feels right for people to play it this way. Nothing prevents following a target on foot during a sprint. The only thing you can *not* do is prevent their movement or strike them with effects. (Joe)
As I recall although they are point level abilities both shield and sprint prevent feat level effects. Is this still true? If they do prevent these effects is it also true that they stop plot level abilities? In order: Yes, yes but under revision, and no. Nothing prevents plot effects, as they are used in moments where the effect is either necessary, or unavoidable due to circumstance of the damage. (A tunnel caving in, for example. Your shield would stop the initial impact, but as soon as it popped, you would be crushed.) (Joe)
What happens when you have conjuring on your weapon, and give that weapon to someone else, and then rest?
Can you end your Sprint early?
If someone has a Conjuring on their weapon, gives it to someone else, and then goes to rest, is the effect still active?