Now is the time for Highs and Lows! Remember, we need useful lows as much as we love to see highs! Highs tell us what you want to see again, and lows let us know what we need to fix. While you can list lows like "I got sick" or "I had to leave to go to work", these are not things we can change. They make me smile, because it means that you had such an amazing time you didn't have any complaints, but at the same time, if you have concerns, complaints, or suggestions, we really need to hear them.
If you have any issues listing lows in a public forum, as I am aware some folks do, PLEASE feel free to message me, or any of our other staff members (if your concern, perhaps, is about me for example), with said concerns. If you have complaints/concerns about specific players or staff, please do NOT post them in the public forum, but instead send them in a private message, so we do not embarrass anyone, but so that we can still address it.
Staff members include:
Joe Makemson Steve Burrows Baylee Carr Jon Langdon Mark Greenfield Garen Eisen Rob Zimmerman Jonathan Gehman
Now that the discussion about Lows is out of the way, let's talk about Highs for a second! If you saw something a fellow player did that you loved, don't forget to mention it! It will make them smile, and let them know that their behavior was liked. If there was a mod layout or aspect you liked, let us know! If there was a particularly interesting mechanic, monster, etc, that you saw, speak and be heard!
High: I thought the setup for the Saturday night battle was really cool. It was neat have to navigate the maze and have the ghoul type guys who could go through them. The final room was a cool thing too, with the "sword in the stone".
Low: the kids said there was quite a bit of downtime during the day, which I totally understand, you guys seemed a little shorthanded on NPC's and it was really HOT so fighting during the day sucks. But on a day lIke that, maybe it would be good to set up like a scavenger hunt type of quest. example: an NPC goes into town needing help to make a special potion to cure his child's ailment. He has travelled far and wide, but doesn't know this area very well, so he needs your help finding the ingredients. He gives them a list of needed ingredients and their descriptions (all of which have previously been "planted" around the property) the the groups have to go off and find the ingredients. First to bring them back to the NPC gets a reward. There might be one or two wandering monsters in the woods. One ingredient might be on the cliff of a pit in the ground. Something like that might be good and you could set it up way in advance.
Post by Buddhabbuddhism on Jul 25, 2016 9:29:25 GMT -5
This was the first event my kids and i ever been to. Before we starte to leave, my kids expressed concerns about being a little nervous and i can say i was as well. meeting strangers that have been doing these things for a long time. We thought maybe we would be a little out of place.
But Everything was an high for us. From Friday night at checked in, we were welcomed as part of the family. Jess's friendliness and humor made us all feel at ease. Abigal (sorry if incorrect spelling) gave us the tour of the town and she was also amazing with friendliness, helped us patch some holes in our background to be sure that we fit in.
We found it hilarious when we were thought to be assassins and the reactions we got when we told them we followed the god of peace. And when we got the nickname of "The Four Ninjas" and "Family of Ninjas". We are taken to the name nicely!
The downtime didn't really bother us. we took the time to explore the town even more and to spar with each other in the back fields. Nogard (The ginger) is currently 4-0. ALSO people interacting with "The Kid" gave me smiles. He sometimes is a little "off". But people took him under their wing and let him feel as important as his older siblings.
Interacting with the PC's characters were also a blast. We were included on so many things going on in the town, we felt like we been there for many moons, I wish i knew everyone's name to show my love for them. A special shout-out to Darious (Sorry for spelling again), all the young ones raved about him all weekend. He also made us feel welcomed!
The food was great! Thank you to everyone that prepared the meals for us to enjoy. I like how care was given to specific people as in the vegetarians and people with allergies. Very nice.
The NPC's were amazing! From being bitten from the giant rabbit, fighting water and fire elemental's using sponges and the cave of water?? AMAZING!! The kids really enjoyed it. ALLOT! The kid even went swimming with his soul (sorry about that). Lol. The NPC's were nicely thought out, and they stuck to character nicely as well. And was willing to help us understand when we needed questions answered.
Thank you everyone for the great time. It was amazing. Thank you for making me and my family apart of yours! Cant wait to be there for many moons and eventually helping to make new people feel just as welcomed as you all made us. See you all next moon!
The down is i wish we could have stayed the extra night. and stay for the amazing final event i hear on here.
Highs: - Seeing new groups come out despite the heat. You showed more dedication and endurance than over half of the town's "regular" population. I sincerely wish that I had interacted with you all more, but the few times we did were great fun. I hope to see you all again in the future, so you get to see a "full strength" Exile event! - The Water Cave Mod - Brilliant use of water for hazards and traps, and it was all around a great way to cool off on an obnoxiously hot day. - The Spider Cave Mod - Loved the idea of a tripwire maze. I might suggest that next time, the strings are placed a little farther apart. They were super close together, and even going flat on my back, inching along, it was near impossible to do without burning all of my dodges, parries, and athletic points. - The Temple Maze Mod - Beautifully constructed and lit, and I liked the fact that the skeletons seemed to be an optional thing that caused us some problems for later. - NPCs - You guys did great despite limited manpower. There was a bit of downtime, but I'm actually kinda glad. The mods you did pull off got more loving attention, and I got to do some crafting for once! - The Key to the City - It's wonderful! - Stalking/Hunting Horrors in the Night - A really intense game of Hide-and-Seek. My favorite part was when Quinn, Vincent, and Deeter were stalking a glowing being for a solid 10-15 minutes, crouch-running, hiding behind trees, and generally moving like an elite commando squad, outflanking and surrounding our prey, only to discover that it was the elusive, mysterious stranger PC.
Lows: - I think as a town, we could have done a better job of integrating everyone together. It seemed like there were three different groups within town that weren't interacting, and I'm sorry if we came off as unwelcoming. We are actually quite the opposite, and I encourage everyone to walk in and join a conversation. (After all, if a conversation is meant to be private, it wouldn't be taking place in the open.) If you ever have any questions or just want someone to talk to, find me, the Elf in green with the messy hair (or listen for someone to shout for Marshal Quinn; that happens a lot.). - Maybe be a bit more careful about grabbing people's clothes with painted hands. It tends to wipe off and transfer, and there's not an easy solution for laundry during an event. - I think every other low I would have are either a direct or indirect result of the heat, so there's not much that can be improved upon, with the exception of learning weather control.
Post by Andrew "Grue" on Jul 25, 2016 23:43:50 GMT -5
So I'll start with the lows, this time around, get those out of the way first.
LOWS: - Echoing Brian here in the feeling of inclusiveness. I like to think that, as a playerbase, we're pretty big advocates of getting everyone involved in conversation and roleplay, ESPECIALLY when they're new arrivals. Yet, somehow, during the event where we've easily had THE MOST newcomers in one showing that I've seen at Exile to date, we... sorta dropped the ball a bit. A lot of the regular players, myself included, wound up spending a good chunk of our downtime up at the House for the Wayward in a way that may have seemed a bit noninclusive and overly separate for all our new players. Something about the heat and.. well, actually, mostly the heat, sorta made the most of us plant ourselves until we absolutely needed to get up and move again. I'm really, honestly sorry if anyone felt left out or unwelcome by that. I can only hope we all do better next time. That being said, don't ever hesitate to approach me to strike up conversation in game! I play Or'Brek, the Owl Anarathi and resident shaman. - My own skittishness regarding wet mods. I really wish I'd just sucked it up and dove into the water cave, it looks like an incredibly good time, not to mention a HUGE relief from the heat. Oh well. We've always got August. - There's a pretty strong likelihood that I'm thinking WAY too deeply about this, but there were some moments of RP this event that seemed like they may have been straddling the line of "two characters getting angry with each other" and "two getting PEOPLE angry with each other". Entirely possible that I'm just overly worried over these kinds of things, but it does bear repeating that comments made from one character to another are just that: character interactions.
HIGHS: - New players! You all seriously knocked this one out of the park (not to mention trudged through the heat better than the most of us regulars) and I'm honestly a little upset with myself for not getting to know all of you better. By the looks of the comments made above mine, it looks like all of you enjoyed yourselves as well, which I couldn't be happier to hear. I look forward to seeing you all again, whether that be sooner or later. - Friday night treasure hunt was a goddamn blast. - The mystery surrounding The Egg is one of the more nail biting and suspenseful things I've gotten to experience at the game so far. The fact that it came bundled with a MASSIVE lore drop about the God Kings is even crazier (even IF it's debatable in how factual it might be, being PC delivered and all). The very idea that Brightwater might be sitting on a goddamn once-mythical dragon egg is both frightening and exciting, and I can't wait to see where this plotline goes. - Cooper. I think that's all I need to say. - The food, as always, was fantastic. Baylee is a saint. - Seeing an at-event turnaround for research and book study was super neat. Things like that make character actions during downtime feel so much more weighty and meaningful. - The Temple Mod and all the chaos that came with it. Confusion. Screaming. PC's beaten within an inch of their lives. It was all pretty exciting and MAJORLY impressive visually. - The Horror Hunt. All of it. I love open, exploratory mod setups that allow the players to brainstorm and experiment, and using something like that for Main Mod was an awesome way to twist things up and change the usual pace of things. It felt tense and thrilling, and the implications of failure were massive while still being manageable. RP was just as strong. I can personally say that having Or'Brek gradually let go of his personal restraints to allow the bird of prey within him take over was all kinds of enjoyable. Seeing how the mounting fear, frustration, and determination hit the other players was just as fantastic.
Overall, another solid event. Looking forward to seeing all you nerds again in August.